A downloadable Script

Buy Now$2.50 USD or more

This script allows for much higher FPS in games with large maps. I have used it in my own games myself, and I have gotten significantly better performance no matter what assets I use. This is very useful for maps that you generate at runtime and cannot bake occlusion culling in the editor. For Unity only. Tested and working great in Unity 6, but I have not tested this in older versions.

This also allows for culling entire gameobjects, not just renderers! So if you have a lot of objects running scripts, such as NPCs with complex behaviors, this will work for that too!

Published 11 hours ago
StatusReleased
CategoryTool
Authorpsychotoke

Purchase

Buy Now$2.50 USD or more

In order to download this Script you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:

DynamicOcclusionCulling.unitypackage 5.4 kB

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